Course catalog

Eleven free mini-courses for life after the script.

Nine courses run four short sessions and adapt to four learner tiers, from K–5 Sprouts to college Leaders. SAT Prep and Entrepreneurship are self-paced, six-module college-readiness courses. Every course is free for families.

K–5

Sprouts

20-minute sessions

Stories, games, movement and picture cards.

Grades 6–8

Builders

30-minute sessions

Scenarios, pair work and simple trackers.

Grades 9–12

Launchers

40-minute sessions

Case studies, role-play and personal plans.

College & first-year adults

Leaders

50 minutes or self-paced

Real-life projects, peer coaching and reflection writing.

Each session runs Hook → Rep → Reflect, and each course ends with a Real-World Rep done outside the session. Learners log progress on a printable Rep Card. No grades, no tests.

Knowing yourself

Confidence & Self-Worth

4 sessions · all four learner tiers

Confidence is built through reps, not born. Learners separate who they are from grades, likes and wins, and grow confidence through small, repeated acts of courage.

Core tool: The Evidence File. A running list of proof: things I tried, things I did while nervous, times I kept going.

  1. Session 1I Am More Than a ScoreWrite five "I am…" statements unrelated to grades, looks or wins.
  2. Session 2The Inner CriticRewrite harsh self-talk the way a coach would say it.
  3. Session 3Brave RepsPick one small brave act and do it this week.
  4. Session 4Speak UpGive a short talk on something you care about.
How it adapts by age
Sprouts
An "I Can" jar and strong-voice show-and-tell.
Builders
A real-vs.-edited social media check and a confidence playlist.
Launchers
An identity map separate from stats, GPA or followers.
Leaders
An imposter-feeling lab and a personal introduction for networking.

Real-World Rep: Complete three brave reps this week and add each one to your Evidence File.

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Peer Pressure & Independent Choices

4 sessions · all four learner tiers

Fitting in shouldn't cost you who you are. Learners spot pressure in person and online, practice saying no without losing face, and make choices they can own.

Core tool: The STOP check. Spot the pressure · Think ahead · Options: name at least two · Pick and own it.

  1. Session 1Spot the PressureSort ten scenarios by type of pressure.
  2. Session 2The Cool NoPractice five ways to say no.
  3. Session 3Your CrewMap who makes good choices easier and who makes them harder.
  4. Session 4Stand on Your OwnRole-play a group scenario using STOP.
How it adapts by age
Sprouts
Puppet scenes and a strong "No thanks" voice.
Builders
Group-chat pressure, online trends and an exit line with a parent.
Launchers
Plan ahead for three real situations expected this year.
Leaders
A personal values list and one boundary to hold this semester.

Real-World Rep: Use STOP once this week when you feel pressure. Log what you chose and why.

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Working with others

Handling Uncertainty & Ambiguity

4 sessions · all four learner tiers

When there is no script, you can still take a first step. Learners practice breaking open-ended problems into what I know, what I don't, and what I can try.

Core tool: Know / Don't Know / Try card. Three boxes learners fill in whenever a task feels unclear.

  1. Session 1No Instructions IncludedFill the Know / Don't Know / Try card for a task with missing directions, then attempt it.
  2. Session 2Good Questions Beat GuessesTurn "I don't get it" into one specific question.
  3. Session 3Small BetsTry three quick versions of a solution and keep the one that works best.
  4. Session 4Comfortable With Not KnowingA group challenge whose rules change halfway through, then a debrief on how they adapted.
How it adapts by age
Sprouts
"Mystery Box" clue game and a picture-based Try card.
Builders
A deliberately vague group project brief; teams write their own success criteria.
Launchers
"Your manager quits mid-shift": map the options and pick a first move.
Leaders
Work a real ambiguous assignment, draft questions for the professor, submit an early draft.

Real-World Rep: Pick one unclear task this week. Fill the card before starting, then note what actually happened.

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Conflict Resolution & Compromise

4 sessions · all four learner tiers

Disagreement is normal; how you handle it is a skill. Learners separate the problem from the person and look for the need underneath each position.

Core tool: PAUSE. Pause and breathe · Ask what happened from their side · Understand the need behind it · Share your side with an "I" statement · Explore options that meet both needs.

  1. Session 1Same Story, Two SidesRewrite a blame sentence as an "I" statement.
  2. Session 2Listen to UnderstandRepeat back what you heard before replying.
  3. Session 3Needs, Not PositionsFind the need behind three common arguments.
  4. Session 4Find the MiddleRole-play a conflict start to finish using PAUSE.
How it adapts by age
Sprouts
Puppet and picture-card role-plays about sharing and taking turns.
Builders
Group-chat and lunch-table scenarios, including online misunderstandings.
Launchers
Team projects, curfews and playing time; negotiate a written compromise.
Leaders
Draft a roommate agreement, plus a coworker scenario.

Real-World Rep: Use PAUSE in one real disagreement. Note which step was hardest.

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Absorbing & Applying Feedback

4 sessions · all four learner tiers

Feedback is about the work, not your worth. Learners practice hearing it, sorting it and using it.

Core tool: Hear it, Sort it, Use it. Hear it without defending. Sort each comment into use now, ask about or set aside. Use one piece right away.

  1. Session 1Work ≠ WorthPractice "The feedback is about ___, not about me."
  2. Session 2The Sting Is NormalReceive practice feedback and respond only with "Thanks, tell me more."
  3. Session 3Sort the PileSort mixed feedback into Use / Ask / Set Aside.
  4. Session 4Revise and ResubmitRevise your own work using one comment; share the before and after.
How it adapts by age
Sprouts
"Two Stars and a Wish" drawing critique.
Builders
Peer review with sentence starters.
Launchers
A revision plan for an essay or lab report, plus a mock interview debrief.
Leaders
Bring a real graded paper; draft a professional reply and a revision plan.

Real-World Rep: Ask someone for feedback on one thing you made this week. Use one comment and log the result.

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Managing yourself

Time Management & Prioritizing

4 sessions · all four learner tiers

You can't do everything, so choose on purpose. Learners sort tasks by importance, protect focus time and plan around their real energy.

Core tool: Big Rocks & the Energy Ledger. Sort tasks into Must / Should / Could, and check school, social and physical energy before planning.

  1. Session 1Big Rocks FirstSort a week of real tasks into Must / Should / Could.
  2. Session 2Where Did the Time Go?Time-log one afternoon and compare guesses to reality.
  3. Session 3The Phone ProblemA phone-away focus sprint, then compare output.
  4. Session 4Plan BackwardBreak one assignment into dated steps on a calendar.
How it adapts by age
Sprouts
Picture schedules, first-then boards and sand-timer races.
Builders
Planner setup and a 10-minute focus sprint.
Launchers
Balance school, work, sports and family with the Energy Ledger.
Leaders
Map every syllabus deadline onto one semester calendar.

Real-World Rep: Run one week with a Big Rocks list each morning. Count how many Musts got done.

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Self-Direction & Initiative

4 sessions · all four learner tiers

Nobody is going to tell you every step, and that's your chance. Learners set their own goals, start without being told and hold themselves accountable.

Core tool: The Own-It Loop. Choose a goal · Set the first step · Start before you feel ready · Check in with yourself · Adjust.

  1. Session 1Waiting vs. StartingList three things you usually wait to be told to do.
  2. Session 2My WhyWrite a personal "why" for one goal.
  3. Session 3The 2-Minute StartDo only the first two minutes of a stalled task.
  4. Session 4Be Your Own CoachSet up a self-check-in routine and an accountability buddy.
How it adapts by age
Sprouts
"Helper who notices" game and a sticker chart for self-started jobs.
Builders
A two-week choose-your-own mini project with a self-made checklist.
Launchers
A passion project or application plan with self-set milestones.
Leaders
Design a personal semester system with weekly accountability partners.

Real-World Rep: Start one thing this week before anyone reminds you. Log when you started and what happened.

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Resilience & Perseverance

4 sessions · all four learner tiers

A setback is data, not a verdict. Learners practice bouncing back so a bad grade or failed try becomes the next attempt, not the end.

Core tool: The Reset Rep. Feel it (name the emotion) · Face it (what actually happened?) · Fix one thing · Try again.

  1. Session 1Everyone MissesShare or privately write about one failure and what came after.
  2. Session 2Name It to Tame ItPractice a 60-second reset: breathe, name the feeling, one next step.
  3. Session 3Autopsy, Not AttackAnalyze a sample failed test: what went wrong and one fix.
  4. Session 4Attempt TwoA deliberately hard challenge, logging each attempt and what changed.
How it adapts by age
Sprouts
The "yet" power word and multi-try building games.
Builders
"Friction Reps" that get a little harder each round.
Launchers
A post-test recovery plan and a rejection role-play.
Leaders
A first-semester setback plan, including campus support resources.

Real-World Rep: Next time something goes wrong, run the Reset Rep and log your second attempt.

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Critical Thinking & Problem-Solving

4 sessions · all four learner tiers

Knowing facts is step one; using them on a messy real problem is the goal. Learners practice defining problems, checking claims and testing solutions.

Core tool: IDEAL. Identify the problem · Define what solved looks like · Explore options and evidence · Act on the best one · Look back and learn.

  1. Session 1What's the Real Problem?Ask "why?" five times on a real problem.
  2. Session 2Check the ClaimWho says it, what's the evidence, what's missing.
  3. Session 3Use What You KnowSolve a real-world problem with a school concept.
  4. Session 4Solve It TogetherTeams work through IDEAL and pitch a solution in two minutes.
How it adapts by age
Sprouts
Detective mysteries and fix-it challenges.
Builders
Spot the misleading post; plan a fundraiser with a budget.
Launchers
A community problem project with a proposal to a real decision-maker.
Leaders
Case-study teams and a written recommendation memo.

Real-World Rep: Pick one real problem you face. Work it through IDEAL on paper and try your solution.

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College readiness

SAT Prep

Grades 10–12 · 6 self-paced modules, about 60–90 minutes each

The SAT rewards calm pacing and fixing repeat mistakes more than cramming. This course applies the skills from Courses 1–7 to one high-stakes test on the road to college.

Core tool: The Error Log. For every missed question: topic · why I missed it · the fix · retest date.

  1. Module 1Know the TestA timed diagnostic module in the Bluebook app; start the Error Log.
  2. Module 2Reading & Writing StrategyTimed practice; log misses by type.
  3. Module 3Math Strategy + DesmosTimed practice using the built-in calculator where it saves time.
  4. Module 4Pacing Per ModuleFlag, skip and return across two timed modules.
  5. Module 5Test-Day NervesA full practice test under real conditions, with the Reset Rep.
  6. Module 6Personal Study PlanBuild a 6–8 week plan from your top three mistake types.

Uses the free official practice tests in Bluebook and Official Digital SAT Prep on Khan Academy. Families pay nothing extra.

Real-World Rep: Pick a target test date and complete two weeks of your study plan.

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Entrepreneurship

College & first-year adults · 6 self-paced modules

Take a small idea from problem to first paying customer in six weeks, using uncertainty, feedback, resilience and problem-solving as working tools.

Core tool: The Build–Test–Learn Board. One page per week: what we believe · what we tested · what customers said or did · what we'll change. A mentor reviews it.

  1. Module 1Problems Worth SolvingList ten problems you or classmates face; pick one.
  2. Module 2Talk to CustomersInterview five potential customers. No pitching.
  3. Module 3The Smallest TestDesign a test for under $50.
  4. Module 4Money BasicsPrice, cost, margin and break-even.
  5. Module 5Pivot or PersistKeep, change or drop the idea based on what you learned.
  6. Module 6Pitch DayRecord a 90-second pitch; a panel of founders sends written feedback.

Pick a campus service, a digital product, student-made goods or a social-impact venture.

Real-World Rep: Make one real sale, sign-up or pre-order, and log what it took.

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