College readiness

Entrepreneurship

Entrepreneurship is the other seven skills under real pressure. Students take a small idea from problem to first paying customer in six weeks, using uncertainty, feedback, resilience and problem-solving as working tools.

Leaders (college and first-year adults). Self-paced: 6 modules (short video, worksheet, field task), with a suggested pace of one module per week. Progress is posted to an online Build–Test–Learn Board that a mentor reviews.

Core tool

The Build–Test–Learn Board

One page per week: what we believe · what we tested · what customers said or did · what we'll change.

Before you start: quick self-check

Rate each line from 1 (not yet) to 5 (definitely) before module 1, then again after your Real-World Rep.

I can test an idea with real customers
I can pitch an idea with confidence

The modules

6 modules, one per week.

Each module: a short video, a practice set or field task, and a log entry. Go at your own pace; one module a week works well.

  1. Module 1

    Problems Worth Solving

    Hook5–10 min

    Founder story that started with a personal frustration

    Rep10–30 min

    List 10 problems you or classmates face; pick one

    Reflect5–10 min

    Update your Build–Test–Learn Board: what we believed, tested, heard and will change.

    Skill it applies: Critical thinking

  2. Module 2

    Talk to Customers

    Hook5–10 min

    Show a product nobody wanted because no one asked

    Rep10–30 min

    Interview 5 potential customers with open questions; no pitching

    Reflect5–10 min

    Update your Build–Test–Learn Board: what we believed, tested, heard and will change.

    Skill it applies: Uncertainty, feedback

  3. Module 3

    The Smallest Test

    Hook5–10 min

    Examples of tests done in a weekend: a sign-up page, a pre-order, a pop-up

    Rep10–30 min

    Design a minimum viable test for under $50

    Reflect5–10 min

    Update your Build–Test–Learn Board: what we believed, tested, heard and will change.

    Skill it applies: Self-direction

  4. Module 4

    Money Basics

    Hook5–10 min

    What a product costs vs. what it sells for

    Rep10–30 min

    Simple unit economics: price, cost, margin, break-even

    Reflect5–10 min

    Update your Build–Test–Learn Board: what we believed, tested, heard and will change.

    Skill it applies: Time and prioritizing

  5. Module 5

    Pivot or Persist

    Hook5–10 min

    Famous pivots where the first idea failed

    Rep10–30 min

    Review test results; decide to keep, change or drop the idea

    Reflect5–10 min

    Update your Build–Test–Learn Board: what we believed, tested, heard and will change.

    Skill it applies: Resilience

  6. Module 6

    Pitch Day

    Hook5–10 min

    90-second pitch model: problem, customer, proof, ask

    Rep10–30 min

    Record a 90-second pitch video and submit it; a panel of local founders or alumni reviews it and sends written feedback

    Reflect5–10 min

    Update your Build–Test–Learn Board: what we believed, tested, heard and will change.

    Skill it applies: Feedback, conflict (team decisions)

Pick your venture

campus service (tutoring, moving help), digital product, student-made goods, or a social-impact venture that benefits a nonprofit.

Real-World Rep

Make one real sale, sign-up or pre-order, and log what it took.

Printable

Build–Test–Learn Board

One row per week. Share it with your mentor.

WeekWhat we believeWhat we testedWhat customers said or didWhat we'll change

For teachers & facilitators

How progress is measured: Customer interviews completed, tests run, and whether the team reached a first customer. Panel scores from Pitch Day.